![]() The abilities and the number of population points they use are below.īug Swarm: Uses 2 population points. this can vary depending on the type of Entomancer. 1 Point of population is about 30-50 insects. Your population points are equal to your level. Having zero Population Points does not necessarily mean you have no swarm. You regain lost Population Points at the end of a long rest but only if you have been provided with food during said rest. ![]() Your swarm's size is determined in Population Points. When you use your swarm for these abilities it decreases in size. You can utilize the swarm living inside your body for certain abilities. As such you gain certain benefits from your distinct species at 1st, 10th, 14th, and 18th levels. Most have never heard of it because it is so rare and quite frankly, most find it disgusting.Īt first level, the type of insects living inside your body defines what type of Entomancer you are: Decomposers, Exogotas, Endogotas, or Orthoptera. If you are using starting wealth, you have 5d4 x 10 gp in funds.Ībility Score Improvement, Adaptation improvementĪdaptation Improvement, Species EvolutionĮntomancy is the controlling and casting of insects, arthropods, arachnids, etc.( a) a simple weapon or ( b) a shield or ( c) explorer's Pack.( a) a martial melee weapon or ( b) a short Bow and 20 arrows.You start with the following equipment, in addition to the equipment granted by your background: ![]() Tools: Herbalism kit OR Poisoners kit Saving Throws: Constitution, Intelligence Skills: Choose three from Animal Handling, Arcana, Deception, Intimidation, Investigation, Medicine, Nature, Persuasion, and Survival Equipment Hit Dice: 1d8 per Entomancer level Hit Points at 1st Level: 8 + Constitution modifier Hit Points at Higher Levels: 1d8 (or 5) + Constitution modifier per Entomancer level after 1stĪrmor: light armor Weapons: Simple weapons, Martial weapons. Second, choose the Hermit background.Īs a Entomancer you gain the following class features. First, Constitution should be your highest ability score, followed by Wisdom. You can make an entomancer quickly by following these suggestions. However some entomancers experience a close bond with those they consider friends, and think of them as a part of their swarm. Play entomancers as somewhat of a loner with a twinge of crazy, an entomancer has no need for social interaction among humanoids and Entomancers in a party consider the party as a useful tool rather than an ally or friend. Entomancers can range from the necromantic decomposers, the physical manipulating exogotas, and the vampiric endogotas.Įntomancers can telepathically speak with their swarm, the issue is the voices can sometimes cause mental damage in the form of insanity. Entomancer The Wrath of the Swarm Įntomancers are essentially spellcasters who make a pact with insects and bugs and in return for allowing the creatures to use them as a host, they may call upon the creatures powers.
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